Ye Old Ribbon Trick
"I need to simulate a paper going through a printing machine
(press machine?) The paper does a complex route in the machine,
attached to various parts of it - and changing form from a flat
page to various round shapes (conforming to the cylinders that hold
him). What do you think is the best way to accomplish this? I tried
using LW_Serpent, but it a) changes the paper's length and b) rotates
180 degrees when the Z axis reverses direction during the motion.
A chain of bones doing the same motion with delays bends the page
too much on its sides. Any suggestions?"
One thing I did with a VERY similar project where I had to thread
a filmstrip through a film projector was use morph targets.
make a curve that tracks the path you want the paper to fly, then
make another path that's prefectly straight, and approximately the
same length. MUST HAVE THE SAME NUMBER OF POINTS! Now just do a
rail clone with both curves so you have two very long strips, one
all curvy, the other perfectly straight. Load both objects into
layout, dissolve out the curvy one and do a 100% morph on the straight
one to the curvy.
Now for the fun part. Set up your texturing using ref nulls, and
clip maps, on an unmorphed straight one so that whatever you want
the paper to look like just fills the strip width wise, and turn
off all the repeat options. Make sure your clip map only lets you
see that part of the paper.
___
| | <-\
| | |
| | |
| | |
| | <-------clipped out
| | |
| | |
| | |
| | |
|__| <-/
|__| <--------visible piece of paper
now when you animate your ref nulls on the Y-axis, the paper will
seem to fly up, right? So when you apply the morph, the paper will
fly along the path through you mechanics.
Rich Helvey
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