WormHole Effects


Working on a vortex, see. It's suppose to start on a flat surface and become a revolving sink hole, just like a blackhole, and suck much of the floor tiles around it into it's center.

How? We've tried studying water drains, flushed toilets, video taped all of that and sat for hours watching frame by frame (Hard core film makers are we!) and attempted to bring it to Lightwave through bending flat planes, litterally vortexing polygons, pulling, shifting, railing, you name it. Nada. Nothing. Zip.

In return, well, we have loads of flushed toilet video. :) Just kidding.

I just had a cool idea on how one could do that, a bit rough to describe quickly. I'll see what I can put together. Sounds like a job for a morph, if you care to do it the tricky way...

Exactly what kind of effect are you looking for?

A "Black Hole" ala Disney?

A wormhole (DS9)

Here is a quick idea that may work for you though:

Create a set of spirals, basically a set of logarithmic gradients from the outer edge to the center. If you only do one gradient, there will be no ridges in the final vortex. Each transition accross slightly different gradients will create one 'ARM' of the black hole.

Having created such an image, you now need to animate it into a spining animation. (pointless if there are no gradients, also the more repetative your gradient pattern, the shorter the sequence you will have to create!)

If you now use this as a bump map, you will get, more or less, the effect that you are looking for. This would be much easier to get accross with pictures. Let me know if I did OK. If you now add a coresponding (ie: same arms & animation patters) debris anim as a texture map.

BTW if you are planing on seeing your black hole, be prepared to have your science team walk off the job (That's what happened to disney, well they didn't walk, they just pulled their names from the credits)

Brett Hardin

 

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