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Warp Effects
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Summary:I have just completed a battle scene (ametureistic I might add) in
space involving 2 spaceships, ship no1 swings round ship no2 and fires a
missile at it. Ship 2 then explodes and then ship1 swerves to aboid the blast
and then shoots off into warp... ( a flash is seen in the distance (lens
flare) which symbolises the ship going into hyperspace).
I also have a star field in this scene...
I would like to improve on this by making the camera follow behind the ship
and when the ship enters hyperspace I want to make the stars strech some how
making ti look something like starwars and others....
.........
1. I would like to know if it is possible for an object to start in for
example frame 150 instead of always starting in frame 0, Or if it is possible
to make the object invisible until frame 150.
2. I would also like to know if it is possible if I can make an image in the x
axis (the ground) so I can then make a ship take off from a runway or
something like that. I know that I can make background images but this is no
good because it is along the y axis.....
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For your warp effect probably the most effective method would
be to make a circle of single-point polys, also called
particles,and move them quickly toward the camera as the camera
follows the ship through it. Set Blur Length in the camera
panel to a fairly high value and turn Particle Blur on. Set the
surface value of the particle to a high luminosity and turn
glow on. Be sure to set the glow radius in the effects panel
on. this should give a nice "Trek" look.
In response to your second question, the simplest thing to do
to "ghost" an object, i.e., make it useen to the camera, but
have still have it in the scene is to set the object dissolve
in the objects panel to 100%. By using an envelope you can make
that object become visible or "fade in" at any frame you want.
Regarding your third question, you would want to make a large
square polygon extending into the +z and +x axes (in other
words, flat) and map your ground or runway image onto it as the
surface color map (set the projection to the Y axis).
I hope the above was helpful.
Andrew Weiler
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