Here ya go...
Go into Modeller. Find the location of the BOTTOM of the fire wall,
and the height of the wall. The Bottom # will be the texture center,
and the height'll be used to figure out the falloff.
Go to Layout and find your firewall surface. Set the transparency
of your SURFACE (not the texture) to 100%.
Go into the Trans. Texture Map (the T). Go to the Texture Center,
and punch in the Y coord you got in modeler (the BOTTOM) into the Y
in the Texture Center.
The whole purpose of that thing above was for the Texture Falloff.
Since falloffs always go AWAY from the center, you would want the center
at the bottom.
Go to texture falloff. figure out what percent of 1 meter the height
of your wall is ( 2 meters is 200%, 1/2 meter is 50%, ect.) and punch
that into the Y falloff (as a PERCENT, like .5 for 50%). Hit F9.
What this SHOULD do is make a nice, gently gradient from completly
solid at the bottom to 100% transparent at the top (the texture falls
off to no effect, so the 100% surface transpanrency kicks in. If the
surface trans. was 0%, the map would disolve into a solid surface.)
A quick note: You may have to select Negative Image for the map to
look correct with the 100% transparent surface.
Hope this helps...